

It’s a neat magic trick, and it’s criminally overpowered. So when a score of eldritch Lovecraftian horrors are bearing down on your position, your Tesla shotgun isn’t thinning their numbers satisfactorily, and you’re about to be overrun, you can simply hit the teleport button as you push forward, and voila! Now you’re behind them. Except that backing oneself into a corner is usually the kiss of death, and with Tesla vs Lovecraft, it isn’t. The reason for that is this: with most twin-stick shooters, you have to rely on constant circle strafing to stay alive, and you’ll employ those same techniques here.

In completing the default difficulty level, I may have died a grand total of two times, down to sheer carelessness. Which brings us to do my biggest gripe with Tesla vs Lovecraft: it’s far too easy. Every level is as easy as the one that came before it. There doesn't even seem to be progression with respect to challenge. After beating one level, you're simply whisked off to the next, with no regard given to what locale might logically come next. In fact, there isn't much progression of any kind. Given how much there is to work with from a literary perspective, it’s also disappointing that there isn't more story progression. Brace yourself Lovecraft fans: in my time with the game (I beat it on its default difficulty) Lovecraft's most famous monster invention - The Great Cthulhu himself - was nowhere to be found! And that seems an enormous oversight. And that seems an awful waste.Īnd the Shoggoth treatment isn't the worst of it. Well, that’s because the shoggoths are introduced in the first few stages as nothing more than your regular, everyday ho-hum cannon fodder. However, when the game’s penultimate showdown takes place At The Mountains of Madness, you're left wondering why the Great Old Ones aren’t patrolling Antarctica’s forgotten, shadow-veiled recesses, and why the final battle that takes place there isn’t with the shapeshifting, mind-blasting terror that are the Shoggoths. If you're a fan of Lovecraft’s works, you’ll be geeking out about smashing the Deep Ones and their ilk, and rightfully so. Yes, it has an awesome premise, but there is so much more they could have done with it. The problems with Tesla vs Lovecraft - and you probably knew this was coming - are connected to much of what makes it unique and potentially great. The game also drowns you in perks, like special bullets to do more damage, or health boosts - probably too many, really, as you’re bound to become numb to any intended uniqueness and before long every perk earned will elicit, “okay sure, I’ll take whatever you’re giving me - I guess none of it can hurt.”īut the attempt at variety is there, and the perks along with the special auxiliary weapons like explosive barrels and giant ethereal swords, as well as the opportunity to hunt down parts towards assembling a monster stomping mech, all go a long way towards keeping things fresh and interesting. Plus, there are some 34 levels on offer, and three difficulty levels, so if you are a completist, and don’t mind starting from scratch a few times over in the hopes that replaying with an ostensibly ramped up challenge will keep you interested, there’s a lot of murdering of elder things to keep you occupied. It helps that the controls are spot on and the sights and sounds are up to the task. If that’s what you came for - with the frenetic, addictive shooting and the too-cool-for-school-mash-up in mind, then Tesla vs Lovecraft had you at hello. And the game is a top-down twin stick shooter, so yes, you’ll be firing electric currents of death through the abhorrent, shambling hordes of Deep Ones, and Dagon himself.

Lovecraft’s Cthulhu Mythos-inspired monster menagerie. Tesla vs Lovecraft gets cool points right off the bat for its premise: pitting ‘Nikola Tesla-inspired’ gadgetry and weaponry (read: electric stuff) against H.P.
